OSRS Monkey Madness II Guide: The Renegade Returns

Monkey Madness II: The Renegade Returns stands as Old School RuneScape's first OSRS-exclusive Grandmaster quest, a challenging sequel to the iconic Monkey Madness I. Tasked by King Narnode Shareen, players must hunt down the escaped war criminal Glough and thwart his plans for Gielinor, leading to intense battles and significant rewards.

Requirements

Prepare for a demanding adventure:

  • Skills (Non-Boostable): 69 Slayer, 70 Crafting, 60 Hunter, 55 Agility, 55 Thieving, 60 Firemaking.
  • Quests: Monkey Madness I, Recipe for Disaster (Freeing King Awowogei), The Eyes of Glouphrie, Enlightened Journey (Gnome Stronghold route unlocked), Troll Stronghold, Watchtower.
  • Combat: High combat level (90+) strongly recommended due to difficult fights.
  • Items: Refer to the detailed item list in the provided data dump. Key items include M'speak Amulet, Monkey Talisman, Ninja Monkey Greegree, light source, lockpick, pestle & mortar, lemon, grapes, logs. Combat gear for multiple styles is needed later.

Quest Walkthrough Overview

(Note: This is a summary. Refer to the detailed steps in the provided data or a full video/Wiki guide for precise actions.)

Chapter I: The Investigation

  1. Start: Speak to King Narnode Shareen in the Grand Tree.
  2. Glough's House: Search his treetop home for clues (Handkerchief 'A.A.', Book of Spyology, Mysterious Note).
  3. Anita: Speak to Glough's girlfriend, Anita, in the NW house of the Stronghold.
  4. Decryption: Decrypt the note using lemon juice (Pestle & Mortar -> Lemon -> Note), candle heat, grape juice (Pestle & Mortar -> Grapes -> Brush -> Note).
  5. Translation: Use the Translation Book (from King Narnode if lost) on the note, then ask Anita to translate it. Reveals Assistant Le Smith's involvement.
  6. Le Smith's Fate: Speak to Lori, then Auguste on Entrana (requires banking combat gear, use balloon travel) to learn Le Smith crashed near Ape Atoll.
  7. Return to Narnode: Report findings; Narnode sends you to Ape Atoll.

Chapter II: Kruk's Trail

  1. Ape Atoll: Travel to Ape Atoll (Fairy Ring CLR recommended). Equip M'speak Amulet and Ninja Greegree.
  2. Garkor & Awowogei: Speak to Garkor (east side), then King Awowogei. Awowogei only speaks to 'Kruk'.
  3. Find Kruk: Talk to the monkey archer west of the main gate, follow footprints south to a trapdoor.
  4. Kruk's Dungeon: Enter the dungeon (greegree is removed). Choose a path to reach Kruk:
    • Agility Route (Recommended 70+ Agility): Navigate obstacles, use Protect prayers upon falling. Requires a light source. Involves finding a bronze key. Find the shortcut wall near the end!
    • Tanking Route: Traverse tunnels filled with aggressive monkeys/creatures. Requires pickaxe & slash weapon. Involves finding a scratched/damaged key. Use Protect from Missiles. (See data dump for detailed pathing).
  5. Kill Kruk (Level 207): Fight Kruk in his chamber. Protect from Missiles recommended. Can be flinched or kited. Take his paw upon defeat.
  6. Kruk Greegree: Exit via rope. Travel through the MM1 tunnels to Zooknock (Ape Atoll teleport recommended). Have Zooknock make the Kruk Greegree using the paw and a Monkey Talisman.
  7. Return to Awowogei: Equip Kruk Greegree, speak to Awowogei to learn of the planned invasion alliance. Report back to Garkor.

Chapter III: Sabotage

  1. Ogre & Troll Alliance: Travel to Troll Stronghold, challenge Kob (SW room) to a deathmatch (Pray Melee/Safespot). Travel to Gu'Tanoth, challenge Keef (near Watchtower riddle guard) to a deathmatch (Pray Melee/Safespot). Both agree to abandon the alliance upon defeat.
  2. Le Smith & Airship Platform: Report to Garkor. Find Le Smith (4 possible rooftop locations on Ape Atoll). He reveals the ship construction site NW of Ape Atoll. Report to Garkor again. Equip Kruk Greegree, take the rowboat (NW coast) to the Airship Platform.
  3. Stealth Section: Collect 6 satchels, fill them with explosives, and plant them on specific pillars (ground floor), floorboards (middle floor), and gas cylinders (top floor) while avoiding patrolling guards. Getting caught requires refilling explosives. Leave via the entrance ladder.
  4. Kruk's Dungeon Revisited: Report to Garkor. Return to Kruk's Dungeon via the trapdoor. Use Kruk Greegree to use the monkey bars shortcut north. Enter the large doors.
  5. Glough's Lab: Mount the stunted gorilla. Defeat 3 Tortured Gorillas (use Protect from Melee; they return to cages at low HP). Glough reveals his mutagen plans and teleports away. Dismount, take the Charged Onyx from the device, use Hammer & Chisel to create a Deconstructed Onyx, place it back, and investigate an incubator.
  6. Report Back: Exit via vine shortcut. Report to Garkor, then Awowogei (with Kruk Greegree). Awowogei cancels the invasion. Cutscene: Glough attacks the Gnome Stronghold.

Chapter IV: Defending the Stronghold

  1. Recruit Nieve: Report to King Narnode. Recruit Nieve (Stronghold Slayer Cave entrance).
  2. Gorilla Waves: Walk around the Grand Tree area with Nieve. Kill waves of Tortured Gorillas (Melee only, can be safespotted).
  3. Crash Site: Nieve directs you back to the King. Go NW of Grand Tree, talk to Garkor. Enter Crash Site Cavern (run past gorillas outside).
  4. Gorilla Boss Fight: Face 2 Tortured Gorillas (multi-style) and 2 Demonic Gorillas (level 275, multi-style, prayer switching, boulder attack). Kill one tortured, then the first demonic, then the second tortured, then the final demonic to avoid fighting two demonics at once. Strategy Note: Nieve can potentially solo them if you hide/manage aggro correctly (see data dump/video guides).

Chapter V: The Final Battle

  1. Glough Transforms: After the gorillas, Glough drinks mutagen, transforms, kills Nieve (cutscene), and retreats. Bank and resupply now!
  2. Glough Fight (Multi-Phase):
    • Phase 1: Hallway. Glough uses Melee. Safespot with Ranged/Magic. He moves to Phase 2 at 75% HP.
    • Phase 2: First room. Glough uses Melee & Ranged stomp. Can be safespotted with long-range weapons (see data dump) or by luring into the Phase 1 hallway. He moves to Phase 3 at 50% HP.
    • Phase 3: Final room. Glough uses Melee (heavy knockback, high damage) and Magic (drags player in). Most dangerous phase.
      • Strategy 1 (Kiting): Use Ranged (Blowpipe), stay 1 tile west. When dragged in, run back west immediately. Pray Magic. Requires good food management.
      • Strategy 2 (Safespotting): Use 10-range weapon. Run >11 squares away after being dragged in. Difficult timing.
      • Strategy 3 (Flinching): Attack once his HP bar disappears, retreat immediately. Slow but safer.
  3. Escape & Aftermath: Defeat Glough. Zooknock teleports you out. Report to King Narnode. Cutscene: Peace treaty between gnomes and monkeys.

Rewards

  • 4 Quest Points
  • Experience: 80k Slayer, 60k Agility, 50k Thieving, 50k Hunter.
  • 2x 50k XP Lamps: Usable on Magic, Ranged, Attack, Defence, Strength, or Hitpoints (talk to Duke on Ape Atoll east hill).
  • Royal Seed Pod: Unlimited Grand Tree teleports (up to 30 Wildy).
  • Access: Crash Site Cavern (Demonic Gorillas), Maniacal Monkey hunting area, Ape Atoll Bank & Javelin Store, Ape Atoll Glider route.
  • Quality of Life: No M'speak Amulet needed, surface monkeys non-aggressive without greegree.
  • Ability to Wield: Heavy Ballista.
  • Monkey Cape: Cosmetic item found in Crash Site crates.
  • Ability to reclaim Greegrees from Zooknock.

Conclusion

Monkey Madness II is a true Grandmaster challenge, testing various skills, puzzle-solving abilities, and combat prowess against tough, unique enemies. The rewards, particularly access to Demonic Gorillas for Zenyte Shard farming and the massive XP gains, make it a crucial quest for high-level account progression.

Daunted by the difficulty or requirements? Our expert questers can navigate the challenges for you with our secure OSRS Quest Services.